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 news

Allgemein  Tim Sweeney Interview   lara 31.08.2003
text (short)
Tim Sweeney hat bei Beyondunreal.com ein Interview zum Thema 64-Bit und die Unreal Technologie gegeben. Unter show more gibt es einen kleinen Auszug.


text (long)
quote:
- BU: It would be nice to see some fans publish a massive multiplayer mod. Now about 64 bit processing, you've stated your plans for the transition of the Unreal engine to full 64 bit. Although the game(s) will support both 32 and 64 bit, you've stated that the requirements of the next content development tools might require 64-bit. I believe 2005 was the target year. Has this plan been delayed or should modders prepare to save up for 64 bit processing now?

- Tim: For our third-generation engine (the generation beyond UT2004), 64-bit will be recommended for everyone, and might be required for certain pieces of the UnrealEd & content creation tools pipeline. We haven't made final decisions on where 64-bit will be required, versus just being recommended.

If you're looking to upgrade your PC in the next 6 months, or you're only planning to play games and not build stuff, 32-bit remains a fine option. But if you're thinking longer-term, looking to buy a PC that will be suitable for creating next-generation game content, something that will still be suitable a couple years from now, 64-bit is the way to go.

For workstation-class hardware, some of the upcoming dual Opteron motherboards are extremely impressive, such as the Tyan K8W with AGP 8X and 8 DIMM slots. For game PC's, I think you'll want to hold off at least couple months until the Athlon 64's are widely available at good prices. I hope Intel comes along with a consumer-friendly 64-bit solution soon; competition among CPU vendors is always a good thing for the market.


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