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 news

Mods  ChaosUT2 v1.02   lara 16.08.2003
text (short)
Zum ChaosUT2 Mod wurde ein Updatepatch veröffentlicht. Ein Vollrelease dieser Version v1.02 soll in wenigen Tagen folgen. Den Chanlog der neuen Version gibt es unter >>show more<<.

text (long)
quote:
Here is the list of changes since PRv1.01;

======================================
Version 1.02
* Changed Version number - [Jb]
* Added in spa's tweak to help fix the Laser Dot issue on some video cards - [Jb]
* Twaked the Proxy AI a bit so the dont attack dead people as much - [Jb]
* Tweaked Proxies to stop moving and blow up at the EOG (End Of Game) - [Jb]
* Proxies work like Epic's projecile when fired into a Killz zone - [Jb]
* Proxies now expoded when they get in a Killz Zone - [Jb]
* Proxies now arm a bit faster - [Jb]
* Masive tweaks to the CUT weapons to allow their fire animations to finnish and a down animation to start when the weapon runs out of ammo and has to switch - [Jb]
* Tweaked arrow trails to be more visible online (hopefully) - [Gasman]
* Added in option to not display CUT news tab, note this is not a GUI availbe option so they have to edit their ChaosUT.ini - [Jb]
* Added in AWO info to CUT Sniper and CUTRL - [Jb]
* Added in an option to draw xhairs when in laser sighted modes - [Jb]
* CUT Server Browser now prefilters to only list games running CUT2 mut if its a standard gametype - [Jb]
* All stock gametypes now have their own tab, and if you have bonus pack, you get those tabs as well - [JeT]
* Removed all those stock / bonus gametypes from the custom tab, and renamed it back to 'Custom Games' - [JeT]
* Tweaked arrows/ripper to aling better in bodies - [Jb]
* Fixed issue with team games and removing team players heads with arrows - [Jb]
* Fixed KoTH Combo Issue - [Jb]
* Fixed issue with the DummyVortex proj remining if users was killed while firing the vortex - [Jb]
* Moved all Koth Info into ChaosGames package - [Jb]
* Fixed after death frag in Poison arrows - [Gasman]
* Fixed issue of Specator bug in on-line games (it display a message to let the user correct for it) - [Jb]
* Added a kinder way of resetting the grapple when its in a killz zone - [Jb]
* Added a placeable xloc as per Deus request - [Jb]
* Change the names of the main koth files to fix the issue with them not showing up on line - [Jb]
* Tweaked CUT server broswer to reflect new Koth names - [Jb]
* Modified INT to reflect new koth names - [Jb]
* fixed spelling errors in Translocatorpickup - [Gasman]
* Resized gravbelt pickup to a smaller size - [Gasman]
* Fixed extra jump bug on last jump - [Gasman]
* Fixed issue were in team koth it was ignoring team starts - [Jb]
* Fixed issues where bots whould stay ontop of Hillpoints and not move around the hill a bit - [Jb]
* Fixed issues where the ArmorshardPickup had its DetourWeight set too high which caused bots to always detour and pick it up in Koth Games - [Jb]
* Added hidden Var in ChaosUT to all a work around for Mac users to prevent fire texture crash - [Jb]
* Changed ChaosTex_003 thanks to spa to avoid crashes on MACs
* Added in an array UseableAmmoTypes that will hold the ammo types for our weapons (may need this for the arena mut) - [Jb]
* Fixed issue with zoom sounds on sniper - [Jb]
* Added KoTH bot tweak - [Jb]
* Fixed sniper shell casing sounds so you can hear them - [Gasman]
* Moved info found in ChaosUT.ini into the UT2003.ini - [Jb]
* Added neck spurts for reg arrow head shots kills - [Jb]
* Fixed bug were Gravbelt and heartbeats played on same channel - [Jb]
* Fixed bug were CUTRL lost the AWO info - [Jb]
* Fixed bug were player names were not drawn in Laser guided mode when using the CUTRL - [Jb]
* Reworded become spectator/player info when joining as a spectator -
* Possible tweak to help prevent loss of xhairs on Sniper/CUTRL - [Jb]
* Many AN fixes - [Gasman]
* Roled back to vortex 1.01 code - [Jb]
* Fixed ANs with multi-ammo pickups - [Jb]
* Fixed issues with RPB, Exp/Fire Xbows and Naplam/flash grenades not spawning on Xweapon actors - [Jb]
* Added back in Post vortx 1.01 code
* Fixed ANs in process touch of Poison/Naplm nades
* code complet for PR 1.02 - [Jb]
============================


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