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Mods
| The Opera - Interview
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Dreadnought |
30.07.2003 |
text (short) BeyondUnreal.com hat mit Trent Tatsu Oyama Ayers, Mitglied des Entwicklerteams rund um die Mod The Opera, geplaudert. The Opera sorgte schon in der Half-Life - Version für Furuore und dürfte vor allem wegen seines Spielprinzips begeistern:quote: Can you explain your new scoring system?
In The Opera scoring is an abstract concept. We use cash as a numeric indicator, but you are not being scored to spend that cash. We score you (or try desperately to) on how cool your fighting looks. Kills are less important than making the match LOOK as much like an HKBO gunfight as possible. We have special moves and abilites we call "Stunts" and "Shticks" that facilitate this. How you use these modifiers to play effect your dollar value at the end of the match... |
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