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| UT2004 Spielemodi
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lara |
25.07.2003 |
text (short) Mark Rein hat sich im Atari.com UT2003/2004 Forum zum zum Thema UT2004 Spielemodi zu Wort gemeldet. Was er zu den beiden neuen Modies ASSAULT und ONSLAUGHT gesagt hat, siehe auch SHOW MORE.
text (long)
quote: ASSAULT
Assault is an objective/team based game mode in which two teams (attackers and defenders) battle each other in epic (and sometimes historical) battles taking place in the Unreal universe.
Attackers have several objectives to accomplish in order to win the round.
Defenders must prevent the attackers from doing so in order to win. Several rounds are played and teams can exchange
roles after each round. There are several configurable options, such as the number of rounds in a match, and the time limit for each round.
Accomplishing objectives may involve reaching a key location, using machinery or computers in the level, or destroying a critical piece of hardware.
Assault also features many different useable vehicles and turrets, including Space Fighters, Buggies, Tanks, Energy Turrets, a Minigun Turret and the all powerful Ion Cannon.
ONSLAUGHT
Onslaught is a large scale, team and vehicle based game mode in which players battle for control of huge exterior settings. Since these settings are so large one naturally needs a way to traverse these distances, hence there are a variety of vehicles that can be used in Onslaught. These vehicles are built to not only move but also destroy your foes.
Each team has their own vehicles and you cannot steal your foes vehicles unless they unlock them by first getting into them. If your enemy jumps into a tank and then leaps out to pick up ammo you can then hijack it and turn the tables on him!
The main objective in any Onslaught game is to destroy your enemies' "Power Core." This critical point is usually located in the heart of your opponent's base. Sounds simple, right? Here's the catch - a Power Core cannot be damaged unless your team has a link to it.
How do you acquire a link? By controlling the smaller "Power Nodes" on the map and making a connection from your own Power Core to your opponents. Power Nodes begin as neutral points in the level and once they're touched they begin to build for your team. At this point the opposing team can attack and try to destroy the Node as it is being constructed. If they manage to destroy it it will go neutral again and can be re-claimed by either team. If they fail to destroy it the Node will be built for your own team and a link will be made to your own Power Core.
The next step in an Onslaught map involves proceeding to the next Node. Since the enemies Power Core can only be damaged if there is a link to your own Core you'll have to take over a number of Nodes in order to make this connection. It is extremely important to note that you can ONLY take over a Node if you control an adjacent Node. You must progress across the map, taking over point by point, in order to stage an assault on your enemies' Core.
Since death comes quick in the Tournament it is also good to know that once your team controls a Node you can then choose to respawn at it. This allows a team to have an advancing presence on any given map. |
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related links:
Atari.com UT2003/2004 Forum |
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