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Mods
| Excessive Overkill v2
|
lara |
12.06.2003 |
text (short) Ihr mögt die UT 2003 Waffen, aber irgendwie fehlt euch der gewisse "Rums"? Dann ist der Mod Excessive Overkill, von dem nun die Version 2 angekündigt wurde, genau das richtige. Rechts schon mal einer der Previewscreenshots und unter SHOW MORE eine Liste der Features.
text (long)
quote: Game
New Excessive MOD Menu
Decreased PlayerSpeed slightly *
Default Gravity back from 85% Gravity *
Fixed Health Kegs - allowing for health up to maxHealth *
Add support for new Epic Gametypes * (1/3)
Add Excessive Seekers Gametype
Add custom crosshair support *
Adrenaline
Slower Adrenaline Award by excessive *
New combo move: Random Teleport *
Fix health Regeneration Combo move only charging to 200 and increase rate of recharge *
More gibs
Weapons
Translocator
Configurable TransExplosion on/off
Lower Volume on TransExplosion *
Increase speed slightly *
Shield Gun
Decrease shield Jumping strength *
Increase shield effectiveness - add fx
Fix Charge fx - (not charging in sync with weapon)
Assault Rifle
Add Tracer Rounds
Increase accuracy *
Toggle from bouncy grenades or explode on impact grenades *
By reselecting weapon, or binding another key
Bio Rifle
Increase damage *
Increase bio glob life (3 seconds)*
Shock Rifle
Increase damage on Primary Fire / Decrease fire rate *
Secondary 3 Pulse fire *
Added another fireMode (hold both mouse buttons) *
Minigun
Increase primary fire damage *
Add sounds for explosions on secondary fire *
Increase player push on secondary fire *
Decrease secondary hurtRadius damage *
LinkGun
Decrease link beam range
Add Link beam explosion hit sounds *
decrease Link Projecitle momentum on victim *
increase Link Projecitle momentum on self *
Posslibly increase # of projectiles spawned
Flak Cannon
Concentrate primary fire more and increase fire rate *
Increase damage on secondary and get more randomness on the 3 spawning shells *
Rocket Launcher
Possible IR toggle (instead of autofire, you could select instant fire...fire as fast as you can press
Fix rocket Launch (not straight up while running forward) *
Sniper Rifle
Increase headshot radius *
More arcs with more damage *
Redeemer
Spawn drunken rockets on impact as initially planned *
Ion Cannon
Fix plasma balls not being destroyed when they hit a wall *
Flame Thrower
Add it to the arsenal but making it possible to disable as well |
[ back to the news ] |
related links:
Excessive OverkillQuelle BU.com |
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