[ 3 / 25 users online ] - Mittwoch, 30. März 2016 - 16:52 
unrealEXTREME.de
» Home / Startseite
» Alte Startseite
» Forum
 
» Misc. / UX-Base
» Clans/Szene
» Unreal
» Unreal Tournament
» Unreal Tournament 2003
» Unreal Tournament 2004
» Unreal 2
» America's Army
» Devastation
» DukeNukem Forever
» Deus Ex 1/2
» Men of Valor
» Rune
» RS: Raven Shield
» Splinter Cell
» Tribes 3: Vengeance
» Tactical Operations
» XIII
 
login
    username:
    
    password:
    
 
    
 
lost password ?
register ?


latest news 
11.09: Ballistic Weapons...
06.10: Zombie Hunter Patch...
20.08: StarGate Modelshots...
14.08: Zombie Hunter drauss...
29.07: Zombie Hunter bald...

vote 

there is currently no vote running...

Werbung 


Partner 

unrealLegacy.de - Unreal Tournament 3 und mehr...



wayFINDER.de - Das SpieleSeitenVerzeichnis von Gamern fuer Gamer...

TO-Nation.de/com...



Bungie.de - Halo Universe

OpenLeague.de


Link us ;)) 

unrealEXTREME.de



 
news 
 » news
 » archive

UT2003 
 » Demo FAQ
 » Gegner
 » Maps
 » Mods
 » Multiplayer
 » Singleplayer
 » Story
 » UnrealEngine
 » Waffen
 » FAQ

community 
 » clanList
 » forum
 » guestbook
 » userlist
 » server

gallery 
 » overview
 » statistics

filewizard 
 » fileBASE
 » UT 2003

links 
 » UT 2003

staff 
 » impressum
 » datenschutz
 » contact

 


 news

Allgemein  Mark Rein Interview zum Modcontest   lara 07.06.2003
text (short)
HomeLan Fed hatte das Vergnügen Mark Rein einige Fragen zum Modcontest zu stellen:

quote:
HomeLAN - The Make Something Unreal contest is something far larger than what Epic has offered in the past in terms of contents. Why was the decision made to offer up a full Unreal engine license as the grand prize for the best mod?



Mark Rein - If you look at the quality of the mods that are presently being made for Unreal Tournament 2003 it is pretty clear that, in terms of quality, several of them are retail-product candidates. In the previous mod contest we ran for UT one of the mods, Tactical Ops: Assault on Terror, got published by Infogrames?s Microprose division and did quite well. One of the goals of this contest is to help people in the mod community move forward to be professional game developers and to take a mod to commercial status you would require an Unreal Engine license. We feel the chances that the team who does the winning mod could find a publisher and negotiate a decent deal to make it a commercial game on its own were greatly enhanced by having a prepaid Unreal Engine license fee to go with it. In essence a UT2003 mod can be like a playable demo or prototype for a full-fledged product.


[ back to the news ]
related links:
  • zum Interview
  • comments


     comment error

    you have to be registered and loged in to write comments. if you lost your password click here.