[ 2 / 19 users online ] - Mittwoch, 30. März 2016 - 23:03 
unrealEXTREME.de
» Home / Startseite
» Alte Startseite
» Forum
 
» Misc. / UX-Base
» Clans/Szene
» Unreal
» Unreal Tournament
» Unreal Tournament 2003
» Unreal Tournament 2004
» Unreal 2
» America's Army
» Devastation
» DukeNukem Forever
» Deus Ex 1/2
» Men of Valor
» Rune
» RS: Raven Shield
» Splinter Cell
» Tribes 3: Vengeance
» Tactical Operations
» XIII
 
login
    username:
    
    password:
    
 
    
 
lost password ?
register ?


latest news 
11.09: Ballistic Weapons...
06.10: Zombie Hunter Patch...
20.08: StarGate Modelshots...
14.08: Zombie Hunter drauss...
29.07: Zombie Hunter bald...

vote 

there is currently no vote running...

Werbung 


Partner 

unrealLegacy.de - Unreal Tournament 3 und mehr...



wayFINDER.de - Das SpieleSeitenVerzeichnis von Gamern fuer Gamer...

TO-Nation.de/com...



Bungie.de - Halo Universe

OpenLeague.de


Link us ;)) 

unrealEXTREME.de



 
news 
 » news
 » archive

UT2003 
 » Demo FAQ
 » Gegner
 » Maps
 » Mods
 » Multiplayer
 » Singleplayer
 » Story
 » UnrealEngine
 » Waffen
 » FAQ

community 
 » clanList
 » forum
 » guestbook
 » userlist
 » server

gallery 
 » overview
 » statistics

filewizard 
 » fileBASE
 » UT 2003

links 
 » UT 2003

staff 
 » impressum
 » datenschutz
 » contact

 


 news

Mods  Neue Marble Madness 2003 Beta Version!   lara 06.06.2003
text (short)
Marble Madness 2003Es gibt eine neue Beta Version des Mods Marble Madness 2003. Wenn ihr Kultspiele liebt und ab und zu auch mal Pac Man und Co zock, dann ist der Mod Marble Madness 2003 bestimmt was für euch.
Den Chanlog der neuen Version gibt es unter >>show more<<.

text (long)
quote:
New/Updated Features:

bClassicCameraMode added - Located in MMLevelInfo. Set this to true to prevent a player from rotating/zooming the camera. Only suggested for classic-style single player maps.

ClassicCameraZoom - Located in MMLevelInfo. This is the distance the camera will be locked at if bClassicCameraMode is set to True.

Classic goal texture back in MMTextures and now set as the default and preferred goal texture.

MMLevelInfo.FirstMapInPackName - Set this to the first map in your map pack to prevent it from loading MMS-Level01 when you die. I have a tutorial ready explaining how to set up a map pack.

Improved spawn point for AI marbles - I have a tutorial ready explaining how to add AI marbles to your single player levels.

MMPlayerStart - replaces the regular PlayerStart so the marble now spawns on the ground instead of slightly above it.

New heat tile textures - There are now 4 different textures for 4 different levels of heat.

Tornado single player entity - Looks cool, moves cool, and will throw your marble around like nobody's business if you get within range


Fixes:

Karma GPF fixed

Marbles no longer spawn from the same location every time in multiplayer

Camera rotates to spawn point's rotation when respawning in mutliplayer

MMSafePoint volume fixed so the Marble now spawns on the ground instead of slightly above it

Lighting improved in several maps

Fixed "exploit" in MMT-Rampture

Architectural/style fixed in MMT-RubiX

Fixed player starts in all MMT maps


[ back to the news ]
related links:
  • Download UMOD@uX
  • Download NON UMOD@uX
  • Marble Madness 2003
  • comments


     comment error

    you have to be registered and loged in to write comments. if you lost your password click here.