[ 3 / 25 users online ] - Mittwoch, 30. März 2016 - 16:53 
unrealEXTREME.de
» Home / Startseite
» Alte Startseite
» Forum
 
» Misc. / UX-Base
» Clans/Szene
» Unreal
» Unreal Tournament
» Unreal Tournament 2003
» Unreal Tournament 2004
» Unreal 2
» America's Army
» Devastation
» DukeNukem Forever
» Deus Ex 1/2
» Men of Valor
» Rune
» RS: Raven Shield
» Splinter Cell
» Tribes 3: Vengeance
» Tactical Operations
» XIII
 
login
    username:
    
    password:
    
 
    
 
lost password ?
register ?


latest news 
11.09: Ballistic Weapons...
06.10: Zombie Hunter Patch...
20.08: StarGate Modelshots...
14.08: Zombie Hunter drauss...
29.07: Zombie Hunter bald...

vote 

there is currently no vote running...

Werbung 


Partner 

unrealLegacy.de - Unreal Tournament 3 und mehr...



wayFINDER.de - Das SpieleSeitenVerzeichnis von Gamern fuer Gamer...

TO-Nation.de/com...



Bungie.de - Halo Universe

OpenLeague.de


Link us ;)) 

unrealEXTREME.de



 
news 
 » news
 » archive

UT2003 
 » Demo FAQ
 » Gegner
 » Maps
 » Mods
 » Multiplayer
 » Singleplayer
 » Story
 » UnrealEngine
 » Waffen
 » FAQ

community 
 » clanList
 » forum
 » guestbook
 » userlist
 » server

gallery 
 » overview
 » statistics

filewizard 
 » fileBASE
 » UT 2003

links 
 » UT 2003

staff 
 » impressum
 » datenschutz
 » contact

 


 news

Mods  Duty Calls Interview   Dreadnought 28.05.2003
text (short)
BeyondUnreal.com hat ein Interview mit Dekel Paz der Duty Calls Mod geführt. Ihr erfahrt viel über GamePlay und Technik der Taktik-Mod.
quote:
What is this stuff about physics for realism?

As I said, our main target, as a development team, is to create a game with many posibilities, so each time you play it, the expirience will be different. One of our ways to do so, is to give the player a lot of interaction with his environment, through the UT2003's Karma physics engine. When you shoot a door, it will open. Breaking a light bulb will couse the lights to go off. Blowing a wall will cause a permanent hole, and will send parts flying. Those are just a bit examples of the use of physics.


[ back to the news ]
related links:
  • zum Interview
  • comments


     comment error

    you have to be registered and loged in to write comments. if you lost your password click here.