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 news

Allgemein  Interview zum Software Renderer   Dreadnought 22.05.2003
text (short)
Zum kürzlich erschienenen Software Renderer für UT 2003 (wir berichteten)gibts in den Foren von Beyond3d.com ein Interview mit Daniel Vogel.
quote:
Q. Whats the motivation for this?

A. Improved compatibility and having a sensible fallback for cases where no HW acceleration is present, or the machine is unstable with HW acceleration, or the drivers are too old and the customer doesn't know how to or doesn't want to upgrade them... that, and the guys over at RAD Game Tools did all the work (thanks Mike & Mike!)


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related links:
  • zum Interview
  • Quelle: Ve3d.com
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