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 news

Mods  TTM v2.1 draussen!   lara 07.05.2003
text (short)
Von der "Tournament Modification" für Unreal Tournament 2003 gibt es eine neue Version. Dieses mal gab es keine schwerwiegenden Änderungen. Das komplette Changelog findet ihr unter >>show more<<.

text (long)
quote:
v2.1
(add) protection against 'predetermined first spawn locations after warmup' exploit
(add) player-side setting "Ignore server's enforcement of demorec", allows you to get rid of server-side enforcement of demorec in every match (see comments for v2.1 rc3)
(fix) fixed some minor bugs in player-side auto-demorec introduced in rc3

release candidate 3 for v2.1
(fix) bug: 'in online games afer warmup for the first minute on-screen clock shown something like 0-4:0-44' is now hopefully fixed
(add) new server-side option 'Disable Lock down', disables lockdown for minigun and linkgun. "main menu" (f7) -> "server-side settings" -> "misc settings" -> lockdown.
(add) server can now enforce auto-demorec on all clients; to do that go to "main menu" (f7) -> "server-side settings" -> "auto demo recording" and check "Force clients to record client-side demos" option in there. NOTE: this is recommended to use in LAN-based tourneys, please don't abuse it on online servers. NOTE2: the demo's filename is made based upon 'mask', which works same way as in the player-side auto-demo-rec (see readme for details)
(add) server admin can make server record server-side demo for everymatch; "main menu" (f7) -> "server-side settings" -> "auto demo recording" -> "Record server-side demo in every match"77
(fix) IRC-reporter: first blood notice didn't contained death message.
(fix) IRC-reporter bug: reported uneven commands (4v5 etc.) incorrectly sometimes
(fix) IRC-reporter bug: claimed everyone isn't ready in DM matches.
(add) client-side switch for restarting client-side irc-reporting at every game (until stopped).
(fix) bug: sometimes HUD didn't used it's scale setting
(fix) bug: every kill was displayed as a double kill when playing back demos
(add) patch 2225 introduced per-weapon settings for crosshairs textures and scales; TTM now supports it as well
(fix) 'ut2003 drops to windows without any message box' bug is hopefully fixed
(chg) main menu -> player-side settings window now supports left handed weapon
(fix) bug: player selects default hitsounds and save, the combobox is empty after restarting the game
(fix) TTM's HUD now supports custom gametypes if they use standard HUDs (support for a locallog mod)
(fix) console commands setmouse* weren't working stable
(fix) brightskins: fixed some head skinning problems
(fix) brightskins: Selig's head isn't darkened anymore (it's darkening were causing weird problems on some configurations)
(fix) brightskins: Satin's and Sapphire's hairy faces were shaved
(fix) brightskins: fixed body not being darkened when dying while invisible.

release candidate 2 for v2.1
(fix) fixed bug 'in online games afer warmup for the first minute on-screen clock shown something like 0-4:0-44'
(fix) fixed 'CreateCameraEffect security hole'
(add) 1 more crosshair

release candidate 1 for v2.1
(fix) probably fixed bug: shoulder lights weren't switched on/off sometimes
(fix) probably fixed bug: partial support for listen servers
(fix) Default auto-demorec mask is '(%d)-(%t)-%n-on-%m' (as it's stated in the readme), not '123' (as in v2)
(fix) bShortDeathMessages=false by default
(fix) added short deathmessages for lava, telefragging and crushing
(add) console command 'echo <message>' displays message for only one client
(add) new switch in the auto-demorec mask: %c, clantags extractor; is substituted with teams' tags (for example, RUS_vs_GER)
(fix) auto-demorec's switches %o and %n now supports '*' in the nicknames
(add) console command 'MaskDemoRec <mask>' -- starts recording demo whose filename is made from the mask (same way as in the auto-demorec)
(fix) in online team-based games team ping (in the scoreboard) for the blue team was slightly incorrect


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