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 news

Editing  UnCodeX Milestone Build Released   lara 04.04.2003
text (short)
Heute erreichte uns die Mitteilung von UnrealWiki, das von UnCodeX die Milestone Build Version veröffentlicht wurde.

quote:
UnCodeX is an UnrealScript documentation tool created by ElMuerteTDS. It is one of many projects developed on the UnrealWiki (the Unreal documentation
site)


Weiteres sie auch hier SHOW MORE.

text (long)
UnCodeX is a combination between UClasses and UnDox. It can create
a class tree from the UScript source and generate HTML documentation
from it. But it can do much more than that: it gives the user the power
to provide a complete UnrealScript API reference without making the
actual code available to the public.

---- plain text version

Milestone build 0.50 of UnCodeX has been released.

UnCodeX is an UnrealScript documentation tool created by ElMuerteTDS. It
is one of many projects developed on the UnrealWiki, the Unreal
documentation site.

UnCodeX is a combination between UClasses and UnDox. It can create a
class tree from the UScript source and generate HTML documentation from
it. But it can do much more than that: it gives the user the power to
provide a complete UnrealScript API reference without making the actual
code available to the public.


Features

* Class inheritance tree
* Package tree
* Create HTML reference [Example page]
<http://unreal.elmuerte.com/uncodex>
* Compile HTML reference to a MS HTML Help file (requires [HTML Help
Workshop]
<http://msdn.microsoft.com/library/default.asp?url=/library/en-us/htmlhelp/html/vsconHH1Start.asp>
* Multiple source code directories
* Find a classes in the tree (using part of the name)
* Customizable layout
* Customizable hot keys
* Customizable HTML output using templates (UnrealWiki like template
included)
* Application Toolbar support (can snap to the left and right side
of the screen)
* Compile classes using your favorite compiler front-end
* Launch a test server from UnCodeX
* Join your test server
* Class full-text search (with regular expression support)
* Automatically detects packages, but it is possible to exclude packages
* Batch execution via commandline
* import package priority settings from game .ini files
* support for special source code comments: |/** comment about the
class/var/etc. below */|
* possible to tag package to distinguish original packages/classes
from custom packages/classes


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