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Allgemein
| Atlantis mit neuem Intern Release
|
JeDiDrAko |
02.04.2003 |
text (short) Die Science- Fiction Mod Atlantis macht auch weiterhin große Schritte in Richtung Vollendung.
So wurde jetzt ein neues Intern Release in der Version 7 an das Team gegeben. Mit dabei sind unter anderem neue Waffen, aber auch ein neues Startmenü.
Die kompletten Neuerungen gibt es unter show more.
text (long)
quote: Bug Fixes:
> Weapon bob problem.
> Auto zoom-out when player is reloading.
> Reload starts after the last shot (no need to fire to launch the reload).
> P90 animations tweaked.
> Players can abort reloading and switch to another weapon.
> Some minor animation syncing.
New features:
> GUI Menu: Mission info and loadout added.
> Added weapon and item descriptions, including icons.
> Mission Screen launches at the beginning of the match.
> Inventory: players are able to equip a primary weapon, secondary, one item and one class of armor.
> Set Atlantis player models: One Human and one Atlantean player model will be avaliable in Beta 1.
> New Bind: switch firemode.
> New Bind: reload clip.
Improvements:
> Airstrike call: flare improved.
> Removed UT 2003's team coloured shoulder lights.
Weapons:
> New weapon: Knife (default human weapon).
> New weapon: Desert Eagle.
> FireMode System: semi-auto, burst fire and full-auto available.
> New weapon effect: PulseGun primary and alt fire projectiles.
> New weapon effect: Trident primary projectile. |
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related links:
Atlantis |
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