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 news

Allgemein  UT 2003 Betapatch 2218   lara 19.03.2003
text (short)
Nach dem UT 2003 Betapatch 2217 Patch Anfang der Woche folgt nun die Version 2218. Was seit dem letzten Patch geändert wurde siehe SHOW MORE. Und nochmal zur Erinnerung: BETA Versionen sind eher Testversionen. Zudem gewähren Epic und Infograms für BETA Patches auch keinen Support.

text (long)
quote:
- fixed net compatibility problem for certain configs
- made spectator chat partitioning optional (default off), based on Engine.BroadcastHandler config option.
- fixed fallback mesh getting proper team skins.
- zoom supershockrifle firing through multiple people now configurable (true by default). To change, add the following lines to your UT2003.ini (server side): [XWeapons.ZoomSuperShockBeamFire] bAllowMultiHit=false - include UTClassic in patch
- shock projectile/beam centered with visible centered weapon
- added bNeverSever property for DamageType
- added PreventSever() to gamerules
- fixed CTF-DoubleDammage camouflage mesh
- fixed delayed spawn mutator with shields
- made translocator that fires more up an option. Add the line: bClassicTrans=true to the [xGame.xPlayer] section of your User.ini file. (This makes the translocator firing arc feel more like UT's)
- only allow netspeed changes from console once every 15 seconds
- fixed invasion spectating when join as spectator
- updated DefOpenAL32.dll
- weapon config menu uses actor skin if different from default weapon skin
- server version displayed in server browser and ingame server info (F2).
- added configurable property to have translocator aim up more like original UT. This client-side option can be enabled by adding the following line to the [xGame.xPlayer] section of your user.ini file: bClassicTrans=true
- custom weapon crosshairs: You can specify custom crosshairs and crosshair colors for each weapon. To do this, add the following lines to the appropriate weapon section in your User.ini file: CustomCrosshair=7 CustomCrosshairColor=(R=255,G=255,B=255,A=255) where CustomCrosshair can have any value between 0 and 13, and the Crosshair color is in 8 bit RGBA format.


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