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UnrealEngine
| DigitalExtremes Interview
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lara |
03.09.2002 |
text (short) Unreal Legacy hat eine Interview mit Mario "Strangefate" Vazquez, 2D/3D Artist von Digital Extremes, veröffentlicht.
quote: Lighthawk: ok, for mod people out there, Do you know the suggested amount of polygons in a player model/number of texture maps and the number of polygons in average map object/number of textures/size? StrangeFate: The in the game characters are around 2500-3000polys. Like in any game you can raise the bar after a while, i personally would try to stick to 3000 and when it's worth go up to 4000. That doesn't means that you shouldn't optimize a mesh and start cranking out 4000poly models with smooth surfaces that could be done with half the poly count. Use the polys only if it really helps the overall look of the model. Prefabs could be around 300-700 polys but it depends of how you're going to use them in the map of course, it's more about balancing the whole thing. Prefab skins are usually 1024x1024 and whenever possible 512x512 (for small prefabs anyways). |
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related links:
zum Interview Quelle BeyondUnreal.com |
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