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 news

Mods  Deathball 1.4 erschienen   JeDiDrAko 01.01.2003
text (short)
.Überraschend wurde heute die Version 1.4 der Mod "Deathball" freigeben.
Mit dabei sind neue Maps, jede Menge Bugfixes, neue Voicepacks, neue Menüs und mehr.
Die ausführliche Liste der Änderungen und Verbesserungen findet ihr unter show more.

text (long)
V1.4
General:
-New menu, this requires to add "-mainmenu=deathball.db_mainmenu" to your UT2k3 link....like: C:\UT2003\System\UT2003.exe -mainmenu=deathball.db_mainmenu
-Version number now shown in top right corner in menu
-Removed "Singleplayer" from menu, renamed 'instant action' to botmatch (more fitting)
-DB maps showing in background instead of UT2k3 maps.

Gameplay:
-Volley: Enemy volley latency lowered from 0.6s to 0.5s
-Volley: Enemy volley power increased from 800 to 1000
-Volley: Dead Ball volley power increased from 1500 to 2000.
-Enemy pickup latency lowered from 0.6s to 0.55s
-Now you need to HOLD 2nd fire to enable the 'pass me' mode. It's on as long as you hold the button.
-Holding down 2nd fire now makes the ball bounce off of you (so you don't pick it up). This can be used to do a volley pass (if normall volley kick is too hard) and to do some special moves (bounce it up a bit, then volley it).
-If someone shoots the ball at you, in the first 0.2 seconds it will bounce off of you. You can't catch it. This doesn not count for keepers, they always catch it... (might not work sometimes).
-Keeper can now always dodge (keeper had to leave and reenter the keeper zone if he was spawned inside).
-Keeper can now only do a double jump (no more dodge+3jumps across the half pitch).
-The keeper sometimes could be killed and could not dodge, this should be fixed.
-Now you can double (tripple/quad) -jump whenever you want to. Also when you are falling down. In UT2k3 you could only do it until you reached the highest point of your jump, timing was a bit too difficult.
-When you get kicked as ballowner you are now shaken for 1.3s , when you shoot at this time the shot will get distracted (like an overpowered shot), but a targeted pass will work. (Was added so a defender can now always win a 1on1, it used to be unfair, and the defender had no chance)
-Overpowered shot now more inaccurate (it was -30°..30°; now its (-40°)...(-20°) & (20°)...(40°)...in the end it means, that there is no more chance that an overload shot is accurate...)
-You can now cancel shots and passes. Bit difficult, you gotta get used to it. To cancel, you have to tap the opposite fire before releasing your fire button. Toy around with it, then you'll understand.

Other stuff:
-New voice packs added for all models!
-New game ending options.


How should the game end if equal score at full time? (Depending on Time Limit)
1.Ends in Tie.
2.Overtime (minutes can be configured), after that tie.
3.Golden Goal (next goal wins).
4.Overtime and Golden Goal (if still tied after extra time -> golden goal).
(You gotta set the overtime length for 2. and 4.)

2 goal victory! (Depending on goal limit). If the limit is 10 you cant win 10:9....you need 2 more goals than your enemy.
-Idler-kick script. When a player doesn't move his mouse for 40 seconds (default, can be configured) he/she will be kicked. Also players you just don't go "ready" will be kicked. This is to improve FFA playing.
-Thanks to 2166 F2 now gets you the server rules.
-Points: Assist chain shortened to 2 people. (last pass gets 2 points, 2nd last 1 point; and the scorer can now also get an assist point if part of the chain; and you cannot any more pass to yourself to get extra points)
-Points: Killing ballowner in own half gets you 3 instead of 2 points.
-Goals after match ended don't count any more! This could be abused.
-Spectator: Fireworks bug fixed (sometimes they were always on).
-Spectator: Goal music looping forever fixed.
-Added possesions in % to scoreboard (F1). No points for this, just a lil' gimmick.
-When both teams only need one more goal to win the game the announcer sez 'golden goal'.
-The "2 owngoals more than normal goals kick you" thing now is an option! (and the number can be configured)
-Keepers now highlighted in Scoreboard (it sez "Keeper").
-Enemy location now also shown in Scoreboard.
-Funky (some may call it gay) trail effect after goal.
-Trails (ball, player) now always work.
-After goal of own team, the keeper should now be as fast as the other players, and after shooting the ball you should get back full speed too.
-Improved the trail of the ball (thanks Catalyst)
-When someone is typing you see "..." blinking at his beacon.
-Scoreboard: FPH (frags per hour) was replaced with PPM (points per minute)
-Passing spree fixed
-Overpowered shot now plays an 'alarm' sound.


Maps:
-DB-Cube, Redone. Closed ceiling for players, no more jumping out of the map. Radar darker.
-DB-Smallcube, removed the annoying trims, added a ceiling.
-DB-Ship, lines fixed, the penalty zone was pretty fucked up gameplay wise; center player start fixed (now at the ball). No more shooting at the side of the goal and score, this was fucked up in the recently released mappack...
-DB-November, keeper zone enlarged, standing on the goal you are now also inside the zone.
-DB-Curve by Tonnberry, Radar darker, keeper zone now extending over goal. You can no more enter the part behind the enemy goal. No more camping on the grid above the goal.
-DB-Chill by Redfox, new map.
-DB-TrainingCourt bigger now.
-DB-Sediment by Lehmi, new map.
-DB-Legofan & DB-Tribun remain unchanged.

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