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 news

Mods  Deathball 1.3 erschienen   JeDiDrAko 27.11.2002
text (short)
Wie gestern schon angekündigt ist heute die Version 1.3 der Deathball Modifikation für Unreal Tournament 2003 erschienen.
Wiedermal ist eine ausführliche Liste an Verbesserungen und Bugfixes vorhanden, ihr findet sie unter show more.

text (long)
Gameplay:

"Keeper not registered as keeper"-bug fixed.
If you are keeper while the new round after a goal starts you respawn as keeper, if you are not in keeper zone next keeper is randomly chosen.
"Pass without target" -power increased from 0.5 to. 0.7
Instant Gib Enemies in Penalty zone is back.
Max pass targeting ranged reduced from 6000 to 4900
Bug that you power up and ball just drops out of the launcher without any power might have been fixed.
Volleyshot1: Normal volleyradius is 235. If the ball was shot by a friend, or a shot ball was volleyed by a friend you have a radius of 300. Not when it's a passed ball.
Volleyshot2: Static ball (lying on ground) can now be kicked.
Volleyshot3: Different Volleyshot power, depending from who the ball came. Coming from friend 50% (3000) more power, from enemy -25% less (1500), static ball normal (2000).
Keeper now 30% faster (if he has no ball).
Enemy ball pickup latency up from 0.5s to 0.6s.
Bumppower reduced to 75% (how far people will be kicked.
Weapon switch time increased from 0.1s to 0.25s. This should fix some weapon lag problems (sometimes you shot the ball although you didn't want to).
Other stuff:

Colored ball trail for shot (not passed) balls now works online (after it has been scored once). Stuff will work 100% once Epic fixed the stuff in their new patch.
Ball Marker in Top middle back.
Hud can now show up to 8 msgs (if you change your UT2 max chat msg count to .
Player names going to other side of screen should be fixed.
Team Beacons for ball owner are not green mixed with red or blue (before it was only green).
New map by Ben DB-November (5on5 or 6on6)
New map by Hour-'Puddleman'-ences DB-Ship (4on4 or maybe 5on5)
Mclane's map DB-Tribun received a major update (5on5 players)
Redfox made DB-Legofan much larger, now its for 4on4 or 5on5.
Added DB-Trainingcourt, this map is only for practicing stuff, not for a serious match. It does not have goal zones. So when you score it just continues. Some info you need: the zones are the red teams, so the keeper has to be red. The team that tries to score must be blue, because if scorer and goalie have same color it will be much too easy for the keeper to get the ball.
Added configuration (by keybinds) for the radars, check readme hint section for more info.
Added character limit of 15 to beacons on hud. So guys who are called "[LameClanTag]-WeirdName-[AnotherLameClantag]-{HeyI'mIn3Clans}-(StupidSiteI'mWritingNewsfor)" won't bug you anymore.
Keeper counter now starts counting down at 5 (started at 10 in 1.2).
Added cross thats showing when you are targeting a teammate. It show's the place where the ball is gonna land when you pass the ball.
Time between shot and goal is now shown. This helps to abuse the enemy keeper latency of 0.6s (check hints section for this).
Shot distance after goal will be shown.
When you target someone there is a cross on the ground showing where the pass (2nd fire) would go to. Once you pass the ball it remains there for a moment. The old icon above the ground is gone.

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