[ 3 / 27 users online ] - Mittwoch, 30. März 2016 - 17:01 
unrealEXTREME.de
» Home / Startseite
» Alte Startseite
» Forum
 
» Misc. / UX-Base
» Clans/Szene
» Unreal
» Unreal Tournament
» Unreal Tournament 2003
» Unreal Tournament 2004
» Unreal 2
» America's Army
» Devastation
» DukeNukem Forever
» Deus Ex 1/2
» Men of Valor
» Rune
» RS: Raven Shield
» Splinter Cell
» Tribes 3: Vengeance
» Tactical Operations
» XIII
 
login
    username:
    
    password:
    
 
    
 
lost password ?
register ?


latest news 
11.09: Ballistic Weapons...
06.10: Zombie Hunter Patch...
20.08: StarGate Modelshots...
14.08: Zombie Hunter drauss...
29.07: Zombie Hunter bald...

vote 

there is currently no vote running...

Werbung 


Partner 

unrealLegacy.de - Unreal Tournament 3 und mehr...



wayFINDER.de - Das SpieleSeitenVerzeichnis von Gamern fuer Gamer...

TO-Nation.de/com...



Bungie.de - Halo Universe

OpenLeague.de


Link us ;)) 

unrealEXTREME.de



 
news 
 » news
 » archive

UT2003 
 » Demo FAQ
 » Gegner
 » Maps
 » Mods
 » Multiplayer
 » Singleplayer
 » Story
 » UnrealEngine
 » Waffen
 » FAQ

community 
 » clanList
 » forum
 » guestbook
 » userlist
 » server

gallery 
 » overview
 » statistics

filewizard 
 » fileBASE
 » UT 2003

links 
 » UT 2003

staff 
 » impressum
 » datenschutz
 » contact

 


 news

Allgemein  Linux Server Patch 2126 released   Morfeus 28.10.2002
text (short)
Jetzt ist der Linux Server Patch 2126 released worden. Dieser Patch ist nur für die frei downloadbare Linux Server Version gedacht und arbeitet "nicht" mit der im Handel erhältlichen Version zusammen.
Geladen werden kann er mit dem integrierten loki_update Skript.
Wollen wir mal hoffen, daß auch bald der Patch für die "normale" Version erscheint.

unter show more findet ihr die readme mit den Änderungen.

text (long)
This patch brings the freely-downloadable Unreal Tournament 2003 server for
GNU/Linux to build 2126 ("The First Retail Patch"). This patch is ONLY for
the free server, and it will NOT update the the 3 disc retail version, nor
will it update the freely-downloadable demo version. It will also not update
the various Win32 (and in the future, MacOS X) versions. This is for
GNU/Linux and compatible platforms only.



CHANGES (changes listed here are for server and client for all platforms):






Linux-specific:

No more "qhull warning" messages and other harmless Karma spam via stdio.

"ucc compress" is no longer confused by "-nohomedir" argument.

WebAdmin should work correctly with 2.4 kernels now.

Systems without a hostname/IP address should no longer crash when
clicking "create profile" in Single Player mode.

Fixed race condition in Vorbis streaming code.

"LANServerPort" and "LANPort" ini options can be set to -1 to not bind a
port at all.

Fixed bug in file management routines that caused the annoying (and
inaccurate) "Error saving ../Saves/MyPlayerName.usx" messages. Should fix
the map autodownloader, too.

'(' can now be entered in the console.

Fixed autoupdate script.

Fixed unusual condition in startup script caused by bleeding edge versions
of "ls". No, really.

ip_passthru.pl script now MUCH more efficient, eats less CPU, etc.

Other small tweaks and fixes.




Gameplay:


suicides count against team score in TDM

fixed attenuation flak chunk damage over distance

reduced minigun spin up time slightly

made shock beam effect thicker

always keep dynamic light for shock projectile, even in low detail mode

translocation destination adjustment bug fix

"kdraw collision" disabled in MP

player dies before ball gets through hoop should still get credit for throw

fixed redeemer point blank shots

double tap time invariant to gamespeed

get rid of 03_2 use (duplicate of "three" sound)

fixed problems with overtime not ending on first score in some situations

fixed transloc camera sometimes taking two taps

fixed 4 rocket bug

fixed instagib really is instaGIB

fixed 10 seconds before can speak again

fixed killz in CTF-December, CTF-Face3, CTF-Citadel, and BR-IceFields

clamped max view bob

fixed tokara forest switching to CTF

fix for balllauncher switchaway bug

fixed problem with teammates grabbing the flag right when you score

fixed No Adrenaline mutator not allowing other mutators to work

fixed getting correct bots on configured bot games with no bots on one
team

fixed falling damage bug

straightened lightning bolt (purely visual change to make it easier to see
where you're shooting)

fixed shieldgun impact charging effect fps slowdown

Fix bug where ragdolls didn't turn skeletal when they fall into lava
volume.

If there is no momentum on death, add a small random one. Reduces
ragdolls just falling to their knees.

added mouse acceleration for improved fine aiming control. Can be turned
on by adding the following line to the [Engine.PlayerInput] section in
user.ini:
MouseAccelThreshold=+100.0

added "now viewing" message when spectating

Fixed: At end of match it says "You've lost the match" while spectating

assault grenade faster minimum muzzle velocity

fixed water footstep sounds sometimes not playing when touching
fluidsurfaceinfo

no behindview cheat in net games

Simplified using custom ragdolls. 'Ragdoll=xxxx' in the .upl file now
overrides the species ragdoll asset for the character. This approach is
compatible with the cheat protection.

Fix screwed-up vehicle camera.

increased skeletal mesh pool vertex buffer lifetime from 500 to
1000 frames

rocket smoke trail whiter

rocket launcher max ammo now 30

improved instagib beams

no shooting through people in classic instagib (just like it was in UT),
you can still shoot through them in zoom instagib

fixed replicating blood spurts when hit




HUD/Menus:


typed messages stay up on HUD longer

don't limit chat when game is paused

fixed joystick support in menus

added joystick hat support

made sure "showlog" leaves fullscreen first

new HUD options in menus:
Number of console messages shown
Console message font size
Ability to turn on and off various pieces of the HUD
Ability to scale the HUD

Cut and Paste in Console and server browser/edit boxes.

Change IForce to TouchSense Mouse Settings

Added Min/Max players to Map Selection

Added Author Name to Map Selection for Non-Epic maps

Add Description field for Mod Authors and hooked it to the scrolly

Added Announcer volume control to menus

'Speech' binder menu in Settings.

Mouse wheel support on speech menu. On by default, but the ut2003.ini
option bSpeechMenuUseMouseWheel turns it off.

Letter key support in Speech Menu. The ut2003.ini option
bSpeechMenuUseLetters turns this on, and you can specify what keys it
uses in the .ini file as well.

Fix [ALL] being at the bottom of the speech menu player list.

added joystick hat support

made sure "showlog" leaves fullscreen first

fix for particle "priming"

enabled "preferences" and made it leave fullscreen

added support for Asian language keyboard input via IME

fix for particle "priming"

enabled "preferences" and made it leave fullscreen

added support for Asian language keyboard input via IME

added "TOGGLEREFRAST"

'Add IP' and 'Add Buddy' dialog's focus the edit box by default.

can change crosshair color




AI:


bots supporting player will grab nearby pickups

fixed bots rotating to acquire targets too fast

added ReactionTime parameter for bots

fixed bots stuck in corners wanting to go to paths above

bots go after adrenaline more



Editor:


fixed editor crash when rebuild paths with new pickupbase

UnrealEd works on Win98




Networking:


added option to cap framerate in netplay (on by default). This improves
client smoothness by keeping client physics updates more in sync with
server. Its controlled in your UT2003.ini file in the [Engine.LevelInfo]
section by bCapFramerate.

improved ping measurement shown in scoreboard

F6 bound to "stat net" again

improved client movement on jumppads

Buddy list wildcards

Master server cheat protection MD5 support

Removed server connect() 10054 warning

servers no longer don't reconnect to master server on authentication failure

Show server ip in server browser

Remove ICMP logspam by default

IRC client under 'Chat' tab in Server Browser.

Added 'Server Browser' button in-game so you can view servers/chat
without leaving game.

Remove spurious qhull-related warnings at the console eg. when running
a server.

Removed a lot of server log spam

added AdminSay function which works from log window

overtime ends if no one left on server

stats compatible with minplayers > 0 (stats start when number of bots
drops to 0)

fixed bug allowing bots to be added by admins in stats enabled games

dedicated servers don't need to load skins/meshes/voices

server CPU improvements (don't find actor channel reference twice)

fixed server memory leak




Compatibility:


fixed CD check problems on some machines




D3D


fix for SiS 315 and other TnL cards only exposing one vertex stream

better debug output for certain fatal failures

better handling of running out of memory in default pool

possible fix for UD3DRenderDevice::Unlock crash

fix for "CreateVertexBuffer failed (D3DERR_INVALIDCALL)" crash

made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit

fixed case that led to an invalid stage setup in certain scenarios

more Voodoo 3/5 & G400 workarounds (never sending more than 2
texcoords)

better error message for UnSetRes

changed error message for crash inside D3D8:rawIndexedPrimitive

now tries system memory pool if allocation in default pool fails even
after evicting all managed resources

made FAuxRenderTarget destructor flush rendering resources

added AvoidHitches" option to the D3D renderer which might
be useful for people with 64 MByte cards that play on high detail settings.
It significantly reduces the occurrence of substantial hitches, but slightly
reduces average framerate.




OpenGL


replaced 8x8 dummy texture with 1x1 texture

increased VARSize from 20 to 32

added code to correctly fill in GMachineVideo

implemented DesiredRefreshRate

implemented ReduceMouseLag

friendly error message when trying to run the Editor

implemented missing case where neither NV_texture_env_combine4 nor
ATI_texture_env_combine3 are exposed

changed VAR code to try smaller VAR ranges before giving up


[ back to the news ]
related links:
  • Quelle: palnetunreal.com
  • comments


     comment error

    you have to be registered and loged in to write comments. if you lost your password click here.