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Allgemein
| Asia Carrera Interview
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JeDiDrAko |
23.10.2002 |
text (short) Unreal Playground hatte die Gelegenheit, mit der Pornodarstellerin "Asia Carrera" ein Interview zu führen.
Dieses geht- wie sollte es anders sein - um Unreal Tournament (2003). Wie immer gibt es unter show more einen kleinen Auszug.
text (long) UP: What do you think of UT2k3? What do you especially like or want changed?
MBG: Well as many of the UnrealPlayground gang knows, I'm still loyal to UT, which I play nightly. But the new UT2k3 is growing on me. The two things that keep intimidating me enough to run back to the comforting familiarity of UT are:
(a) trying to identify the new weapons when scrolling through them in the heat of battle was extremely frustrating - the first person perspective of the weapons is hard to match up with the side view shown in the weapons menu, and I always seem to end up with a pea shooter or rubber-band thrower, which don't seem to be listed on the menu at all...
(b) the new map levels, while graphically rich and diverse, are a bit visually overwhelming. The players, weapons, and even pathways are harder to spot peripherally with the busy textures of all the landscaping in every direction. I suppose it will get easier as I become more familiar with all the maps, but when you've only got split seconds to take in unfamiliar surroundings, well, there's a lot to take in.
However the gameplay is excellent, the weapons are certainly effective, and the Bombing Run game is a challenging new variation for all the CTF junkies out there. And the player models have improved dramatically, with much more realistic motion in gameplay. The 'ragdoll physics' make deaths look so realistic I almost feel bad when watching my opponent stumble to his death... hey, I said almost!!
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