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Allgemein
| UT2003 Patch 2122 Beta
|
lara |
20.10.2002 |
text (short) Gestern wurde ein weiterer UT2003 Beta Patch für Server Adminds veröffentlicht. Unter SHOW MORE findet ihr einen kleinen Auszug der Bugfix- und Änderungsliste und die komplette Liste findet ihr unter nebenstehendem Link.
text (long) Gameplay:
- suicides count against team score in TDM
- fixed attenuation flak chunk damage over distance
- reduced minigun spin up time slightly
- made shock beam effect thicker
- always keep dynamic light for shock projectile, even in low detail mode
- translocation destination adjustment bug fix
- "kdraw collision" disabled in MP
- player dies before ball gets through hoop should still get credit for
throw
- fixed redeemer point blank shots
- double tap time invariant to gamespeed
- get rid of 03_2 use (duplicate of "three" sound)
- fixed problems with overtime not ending on first score in some situations
- fixed transloc camera sometimes taking two taps
........
HUD/Menus:
- typed messages stay up on HUD longer
- don't limit chat when game is paused
- fixed joystick support in menus
- added joystick hat support
...........
AI:
- bots supporting player will grab nearby pickups
- fixed bots rotating to acquire targets too fast
- added ReactionTime parameter for bots
- fixed bots stuck in corners wanting to go to paths above
- bots go after adrenaline more
Editor:
- fixed editor crash when rebuild paths with new pickupbase
- UnrealEd works on Win98
Networking:
- added option to cap framerate in netplay (on by default). This improves
client smoothness by keeping client physics updates more in sync with
server. Its controlled
in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate.
- improved ping measurement shown in scoreboard
- F6 bound to "stat net" again
- improved client movement on jumppads
- Buddy list wildcards
- Master server cheat protection MD5 support
- Removed server connect() 10054 warning
- servers no longer don't reconnect to master server on authentication
failure
.....
...
[ back to the news ] |
related links:
Bugfix- und ÄnderungslisteQuelle BeyondUnreal.com |
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