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Mods
| Siege2k3 Version 102 Patch
|
lara |
22.03.2004 |
text (short) Zum Mod Siege2k3 wurde ein neuer kleiner Patch veröffentlicht. Unter SHOW MORE gibt es für alle die es interessiert noch den Changelog.
text (long)
quote: Additions:
- New equipment: MedPack (20-40HPs for the price of 30SPs)
- New cheat: Batman = Get all equipment
- Added Control Capacity (a maximum amount of buildings)
- Added Build Areas (when activated, you can only build near basecores and outposts)
- Added effect when recharging at armory
- Added the cofigurable mutator 'Superweapons of Siege' which brings the new superweapons to standard ut
Changes:
- Changed cheat JohnRambo: Get all weapons
- Decreased healing-rate of Medic
- Protectors dont cause suicides anymore
- Protectors dont 'see' through structures anymore
- Protectors projectiles dont cause damage to friendly buildings anymore (even if ff is on)
- Protectors projectiles hit all friendlies (exept from protectors) now
- Changed range of protector (level 1,2=equal Outpost Distance; level 3=Outpost Distance*3)
- Structures get 200% damage while warping in
- Increased size of generator and its radius by 25%
- Doubled size of the Outposts area of influence
- Renewed Outposts sphere-effect
- Slightly renewed hiteffects of structures
- Removed Augmentation/changing abilities
- Changed HUD according to the new additions and removals
- Changed CommandoRifle to predict aim only for enemies
- Slightly changed effects of warpblade-shifting and berzerk-drugs Fixes:
- Fixed WarBanner not working correctly
- Fixed nuke-shakeview/flyaway-bug
- Fixed players stats/abilities incorrectly adjusted |
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related links:
DownloadSiege2k3 |
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