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Allgemein
| Interview mit James Schmalz
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JeDiDrAko |
09.10.2002 |
text (short) Nachdem Unreal Tournament 2003 jetzt erschienen ist und es einen großen Wirbel um das Spiel gab, hat sich Beyondunreal die Mühe gemacht und James Schmalz, Chef von Digital Extremes zu interviewen. Digital Extremes hat maßgeblich an UT 2003 mitgewirkt, so dass das Interview informativ ausgefallen ist.
Für alle Unentschlossenen gibt es unter show more einen kleine Auszug.
text (long) BU - The demo release clogged most of the Unreal fansites for days. People were very anxious to get playing. What did you think of the player reaction you experienced? Any surprises?
James Schmalz - We were thrilled with the number of downloads taking place, it really was impressive and the team was so excited to see the response after working on the game for so long. There weren't too many surprises with the feedback since we had gone through the same thing with the original UT. We were surprised to see the comparisons to Quake III, not that it's a bad thing since it's also a killer game. We were very pleasantly surprised to see the tremendous reaction to Bombing Run since it was such a new gametype and that even though we loved to play it alot we weren't entirely sure what the community's reaction would be.
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