[ 3 / 25 users online ] - Mittwoch, 30. März 2016 - 16:46 
unrealEXTREME.de
» Home / Startseite
» Alte Startseite
» Forum
 
» Misc. / UX-Base
» Clans/Szene
» Unreal
» Unreal Tournament
» Unreal Tournament 2003
» Unreal Tournament 2004
» Unreal 2
» America's Army
» Devastation
» DukeNukem Forever
» Deus Ex 1/2
» Men of Valor
» Rune
» RS: Raven Shield
» Splinter Cell
» Tribes 3: Vengeance
» Tactical Operations
» XIII
 
login
    username:
    
    password:
    
 
    
 
lost password ?
register ?


latest news 
11.09: Ballistic Weapons...
06.10: Zombie Hunter Patch...
20.08: StarGate Modelshots...
14.08: Zombie Hunter drauss...
29.07: Zombie Hunter bald...

vote 

there is currently no vote running...

Werbung 


Partner 

unrealLegacy.de - Unreal Tournament 3 und mehr...



wayFINDER.de - Das SpieleSeitenVerzeichnis von Gamern fuer Gamer...

TO-Nation.de/com...



Bungie.de - Halo Universe

OpenLeague.de


Link us ;)) 

unrealEXTREME.de



 
news 
 » news
 » archive

UT2003 
 » Demo FAQ
 » Gegner
 » Maps
 » Mods
 » Multiplayer
 » Singleplayer
 » Story
 » UnrealEngine
 » Waffen
 » FAQ

community 
 » clanList
 » forum
 » guestbook
 » userlist
 » server

gallery 
 » overview
 » statistics

filewizard 
 » fileBASE
 » UT 2003

links 
 » UT 2003

staff 
 » impressum
 » datenschutz
 » contact

 


 news

Mods  Unreal4Ever für UT2003   lara 17.11.2003
text (short)
HomeLan Fed haben sich MaxSMoke vom Unreal4Ever Mod Team geschnappt und ein Interview zur UT2003 Version geführt.

quote:
HomeLAN - What was the main goal for making the UT2K3 version of the mod?

MaxSMoke - To keep U4E alive. UT2k3 is awesome, and packed with even more potential then UT. UT is kinda old and slowly dying off. We'll move to UT2k4 when that comes out, as well. Fortunately, that will be an easier move to make.

With UT2k3, we've having to redo the ENTIRE MOD from scratch. And with a mod as big as U4E, I don't need to tell you what kind of a headache that has been. On the upside, I get to show off all of my new art skills and ditch all of the earlier models from UT and Unreal. Alot of the models in U4E-Fortress were between 2 to 4 years old! I've expanded my artistic abilities alot since then. Building it all again from scratch has allowed me to build the mod's artwork more along the lines of what I always hoped it would be, instead of just what was possible at the time.....


[ back to the news ]
related links:
  • zum Interview
  • comments


     comment error

    you have to be registered and loged in to write comments. if you lost your password click here.