text (short) Es gibt neue Infos zum kommenden Patch für die Troopers-Mod für Unreal Tournament 2003, unter anderem gibts neue Maps und einen neuen Spielmodus. Das gesamte Changelog findet ihr unter <show more>.
Desweiteren gibts exklusive Screenshots der Map TR_OBJ-StarDestroyer auf BeyondUnreal.com.
text (long)
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- Four brand-new, fully playable maps: TR_CTF-CarbonFreeze, TR_DM-StarDestroyer, TR_CTF-StarDestroyer and TR_OBJ-EndorLandingPad, the latter of which utilizes our brand-new gametype: Objective Match.
- Two sweet new weapons: Han Solo's classic DL-44 makes its way into the fray, combining powerful shots with the ability to pistol-whip at close range, and the long-begged-for Thermal Detonator finally arrives, replete with awesome effects and sweet usability.
- Two silky new announcer sets: didn't enjoy the Kaminoan accent of the first release? Try out the smooth voices of Correllia and Coruscant.
- All blaster bolts have been made faster, just like you wanted. You no longer have to lead your target as much as before -- though good aim is still a necessity!
- There was always a great deal of worry about how our targetting system could cometimes screw things over for ambushers; well, no longer! A revamped targetting model has the targetting brackets working only at long ranges and under certain conditions; it's now an effective tool for finding battlepoints from long ranges, but cannot be used to scout around corners or see through nearby walls. Not only that, but we've also thrown in some new voice comms to help you and your team prioritize targets!
- We've implemented a slew of community requested features, like the much-desired static crosshair option, a firemode indicator for the E-11 blaster rifle, left-handed weapon support, reversed chat scrolling, and even an option to select chat text size.
- To top it all off, we've fixed a ton of bugs that slipped into the Demo release, plus we optimized code, maps, and textures for better performance all around.
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related links:
UT2003-TroopersQuelle: BeyondUnreal.com |