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 news

Mods  Chaos UT 2: Neue IR   Doomh 02.10.2003
text (short)
Auf der ChaosUT2 Seite ist zu lesen, dass wieder eine neue IR - Version an die Betatester rausgegeben wurde. Diese enthält unter anderem Bugfixes und diverse Neuerungen, die ihr unter Show more. Bilder zu einem neuen Schwert gibt es auf deren Homepage.

text (long)
===============================
PR2_IR2 Change Log: (edited)

* Fist pass of Duel
* Tweaked Duel Scoreboard a bit
* Added in Duel Hud
* Tweaked Duel Game play (so you could not get killed after you won a round)
* Hard coded Max duel for 8 players
* Tweaked score board so it can fit the max of 8 players with out over lap
* Added DUEL-Gael
* Changed Duel to look for maps with pre-fix of DUEL
* Renames some of the Duel files to remain consistent (could not rename duel)
* Tweaked Duel to remove both player if neither has one when the round time is up
* Added in a ChaosxPawn class that will be the basics for all Chaos Games
* Added in a DuelChaosPawn that does not Deres
* Tweaked HUD to add in Round Timer as well as player vrs specator views
* Added the GUI option to Duel GameRules Tab for weapons
* Added Duel Options to the ChaosMapInfo
* Added in the 4 weapons options to duel (chaos, ut2k3, map or melees)
* Added in Framework for Duel GUI InGame Menus
* Added in Duel Welcome and ECS menus to GUI
* Added in the rest of the Duel GuI stuff. A lot of it final, some place holders
* Duel now uses your melee settings that the player wanted when melee option is selected
* Added a CMI actor to the Duel-Gael Map in order to test that option
* Added in a fix for removing proxies/lasermines at the end of Duel Rounds
* Fixed issues with Duel not viewing the right player and not being able to restart in online games
* Fixed issue with Bots not using the Duel Pawn class
* Tweaked Loser message and Need more than two players message
* Fixed issue so that if you play Duel in AI it will auto load at least one bot for you

* Fixed issues with viewing turrets and not getting the HUD in on-line games
* Fixed issues with Turret frags not being recorded correctly in stats
* Fixed it so Turret rockets will not shoot through thier owenr
* Added the Turret Launcher to the ChaosUT.int file
* Fixed issue with turrets crashed when you try to change teams in teamgames
* Decreased the time small turrets wait before they blow up
* Fixed issue with turrets not holding the right ROF if you changed ammo on them
* FIxed issue where if you were spec a turret and it died you were stuc in spec mode
* Tweaked HUD on turret
* Added Spa's sounds for Turret
* Fixed sound issues in Turrets
* Added a check for turret spawning on a mover
* Fixed messages being sent to the wrong person when they take over a Turret
* Made it so turret will kick viewers when its taken over and also fixed a bug in Weapon Option code for Turret

* Added Needle ammo
* More Tweaks to the needler (lowered ammout of needels and added needle effect)
* Fixed AN's in NeedleAltproj
* Added Spa's models for needle proj
* Fixed AN's in NeedleEffects
* Fixed some spelling errors in DamTypeNeedler

* Added a HasOtherAmmo to the claw to prevent you from changing to the same ammo you have
* Added HasOtherAmmo to Sniper, Grenade Launcher, and Crossbow to fix same ammo switch
* Added CheckOutOfAmmo fix to each of the multiammo ammo classes

* Added in bouncing sniper bullets and tweaked bullet spawn point for normal sniper

* Resized gib heads to match body size

* Added back in the fix to get the Random Gravbelt to spawn at a valid path node (and not at the (0,0,0) as some maps did not have that spot)

* Added ability for the Enhaced mode of the Sniper Rifle to pick out proxy and turret owners when and displays their name

* Added in CaptinKewls MUG/MUG Flamethrower
* Tweaked sounds on MUG

* Code Complete for IR2
=====================================

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