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 news

Mods  Faceoff 1.1 ( released )   Doomh 19.07.2003
text (short)
Für Faceoff ist ein kleiner Patch auf Version 1.1 erschienen. Hier ein Auszug aus dem Changelog:

Changelog:
-Game: Last man standing option now works without map restarting in TeamDM and Objective.
-Game: Spawn Protection should work now, modify it in the ini(GameFaceoff.SpawnProtectionTime, default 3.0)
-Game: Bug that the defense team never scores in objective should be fixed.
-Game: Added Server option for CTF games to turn player-flag-returning on or off(GameFaceoffCTF.FO_AllowFlagReturns, default off)
-Game: Too slow ragdolls should be fixed
-Game: Optimized inventory adding
-Game: When playing an original UT2003 DM/TDM map, all pickup-items should get removed at the start of the game
-Game: All grenades now get destroyed at the begining of a round in objective or TDM with Last man standing.
-Game: When a round in objective or TDM with Last man standing starts you now get restarted like a dead player, so same chances for everyone

Unter Show more gibt es alle Neuerungen.

*Dank geht wieder an Kali für das Einsenden der News*

text (long)
Changelog der neuen Version:

Changelog:
------------------
-Game: Last man standing option now works without map restarting in TeamDM and Objective.
-Game: Spawn Protection should work now, modify it in the ini(GameFaceoff.SpawnProtectionTime, default 3.0)
-Game: Bug that the defense team never scores in objective should be fixed.
-Game: Added Server option for CTF games to turn player-flag-returning on or off(GameFaceoffCTF.FO_AllowFlagReturns, default off)
-Game: Too slow ragdolls should be fixed
-Game: Optimized inventory adding
-Game: When playing an original UT2003 DM/TDM map, all pickup-items should get removed at the start of the game
-Game: All grenades now get destroyed at the begining of a round in objective or TDM with Last man standing.
-Game: When a round in objective or TDM with Last man standing starts you now get restarted like a dead player, so same chances for everyone
-Game: Fixed bug that players respawn without inventory when LMS is on.
-Game: Holdable objectives don't hang around in mid air anymore when dropped.
-Game: Added two new options for the objective gametype. First you can
enable or disable using the roundtime set by the mapper(FO_UseMapsRoundTime, default on).
The second option allows you to specify a round time limit which gets ignored
if the first option is turned on(FO_ObjectiveRoundTime, default 120). Both are available via the menu's GameRules.

-Menus: Added this two new objective options to the Game Rules tab.
-Menus: Added the two new objective options to the server brwoser's playinfo
-Menus: Controls crash bug maybe fixed, not 100% sure
-Menus: Added FO_AllowFlagReturns to the server browser's playinfo
-Menus: Added FO_AllowFlagReturns to the CTF Game Rules tab.
-Menus: The Game-Menu now works like this, when you open it the first time
the tabs are in the following order: Overview, Team, Equipment, Objectives
when the menu gets opened the second time
the order changes to this: Equipment, Team, Overview, Objectives
This allows a faster equipment selection and you don't miss the overview at startup.

-Weapons: Sniper is now instant-kill when the enemy has no armor
-Weapons: Sniper isnt much accurate anymore when you are running.
-Weapons: Shotgun now makes more damage and has less spread
-Weapons: Famas now has more recoil and a little bit less damage
-Weapons: USP damage reduced
-Weapons: Fixed weird MM1 firemode switching
-Weapons: Burn grenades now set enemys on fire on a direct hit
-Weapons: Burn grenades don't affect teammates anymore when FF is off. When FF is above 0% burn grenades damage should get scaled by FF.
The Player which fired the grenade still gets burned even if FF is off.
-Weapons: Deathmessages now show the gun which you killed your enemy with.
-Weapons: Knifes now fall down after a certain range when thrown.
-Weapons: Increased firerate of throwing knifes a bit.
-Weapons: Flash and teargas grenades now don't affect teammates anymore when FF is off, if FF is above 0% they do.
The grenade thrower always gets flahsed or teargased even if FF is off.
-Weapons: When coruched weaponspread gets reduced to 60%
-Weapons: Flaregun now makes a bit more damage
-Weapons: MP5-SD now uses it's own ammo
-Weapons: Bug that running feels laggy when holding a big weapon should be fixed
-Weapons: The FO_AutoReloading variable was moved from FaceoffWeapon to FaceoffPlayer
-Weapons: All MM1 grenades now make a very little bit more damage.
-Weapons: Nail grenades now don't explode directly after throwing.
-Weapons: Weaponpickups now stay longer on the floor when dropped, but get destoryed at round start.
-Weapons: Spawning without inventory should be fixed, but if you still spawn without just open the game menu and close it to get weapons.

-Players: When jumping the player isn't stopped in mid air anymore.
-Players: Decreased armor damage reducing
-Players: Ragdolls are now a bit more realistic
-Players: Realtime shadows have been removed, perhaps they will be back in the future...

-HUD: New option for drawing a dot in the middle of the crosshair(FOGUI_HeadsUpDisplay.FO_DrawCrosshairDot, default off)
-HUD: Fixed radar objective and flag bases showing off when dead.
-HUD: When now playing an LMS game you see the alive players from both teams near the teamscores.
You can turn this on or off.(FOGUI_HeadsUpDisplay.FO_DrawAliveCount, default on)

-Maps: Battlecry is a lot brighter now

[ back to the news ]
related links:
  • Download: Faceoff Alpha 1.1 -> 1.1 Patch
  • Englische Website
  • Faceoff Germany
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