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 news

Editing  Maya PLE und UT 2003   JeDiDrAko 30.08.2002
text (short)
Level Design in Unreal Tournament 2003- jetzt noch einfacher. Warum?
Mit der Vollversion von UT 2003 wird nämlich auch die Personal Learning Edition des 3D-Programms Maya mitgeliefert. Mit diesem Programm ist es möglich, sehr komplexe Modelle und Animationen zu erstellen. Gegenüber der Kaufversion von Maya (die um die 2000 $ kostet) sind kaum Einschränkungen vorhanden und somit sollte das ganze eine echte Alternative zu illegalen Programmen sein.
Außerdem wird noch einmal ein Release im Herbst 2002 bestätigt.
Den kompletten Text aus dem Infogrames-Forum findet ihr unter show more oder unter unserem Link.

text (long)
Alias|Wavefront, an SGI company, today announced that its Maya Personal Learning Edition software will be distributed with the highly-anticipated PC game, Unreal Tournament 2003 (UT2003), developed by Digital Extremes in collaboration with Epic Games, Inc. and distributed by Infogrames, Inc. Each UT2003 box will contain a copy of Maya Personal Learning Edition and a special plug-in jointly developed by Epic and San Francisco-based Secret Level, Inc. This plug-in will allow dedicated game players/developers (MOD makers) to build and export game objects and characters to the game engine.

"Unreal Tournament had a very active and successful community of developers who created some spectacular modifications for the game using the tools we provided," said Mark Rein, Epic's Vice President. "But, this is the first time we've been able to provide modeling and animation software as part of the package and we've got the best with Maya Personal Learning Edition. Secret Level also helped out by providing an enhanced plug-in to make it work seamlessly with the Unreal Editor."

"UT2003 will be a crown jewel of first person shooters and we think Maya Personal Learning Edition working in concert with the Unreal Editor provides an unprecedented creative environment for those looking to expand on UT2003." explains Maya® marketing manager, Geoff Foulds. "With the Maya Personal Learning Edition plug-in, MOD makers will be able to export levels and characters with a simple button push. And they will see the results instantly in the Unreal Editor window, side-by-side with their Maya Personal Learning Edition window. Epic has done a superb job of providing to the MOD community the kind of integrated 3D pipeline used by top game developers."

Oops, small mistake in Geoff's quote that I didn't notice previously. It says you can export "level" but in actual fact you wouldn't use Maya for making whole levels but for making objects and decorations (static meshes) that are used in level design which you do in UnrealEd. But regardless being able to have Maya PLE along with Secret Level's plug-in is going to be a big boon to mod-makers and anyone who just wants to make cool stuff with the game.

From a content standpoint the addtion of Maya PLE in the package pretty much puts mod makers and users on an equal footing with professional game developers! Maya PLE has the full functionality of Maya Complete with just a few minor exceptions, the biggest of which (the inability to save in anything but their own private format) is eliminated if your source/destination is UT2003 anyway. Maya is a world-class modeling/animation package used by many of the biggest names in game development.



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