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| Unreal 2 Patchdetails
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JeDiDrAko |
05.03.2003 |
text (short) Eigentlich sollte er ja schon lange da sein, aber wenigstens gibt es jetzt endlich mal wieder Neuigkeiten von ihm zu berichten. Worum es geht?
Natürlich um den Unreal 2 Patch.
Was dieser alles an Performance- und Gameplayänderungen sowie BugFixes mit sich bringt findet ihr wie immer unter show more.
text (long) Unreal2 2001 Patch - Changes
Crash Fixes
? Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
? Fixed VerifyImport crash (occurred when level changed after game settings modified).
? Fix for IKey assertion (crash) due to ?special? keys on some keyboards (e.g. internet enabled keyboards).
? Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
? Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
? Possible fix for DirectMusic-related ?GetEventTool? crashes.
? Fixed bug report system sometimes crashing or silently failing due to long URLs.
Performance
? 10% improvement in golem mesh rendering performance.
? Fixed unnecessary particle lighting overhead problem.
? For performance reasons, most carcasses are cleaned up more quickly now.
? For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
? M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
? MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
? M12: fixed particle overhead.
? Added new code/changes to limit overhead due to ragdoll deaths (see ?Advanced Tips for Improving Performance? in the readme for details).
Misc Fixes
? Sound fixes. Should reduce occurrences of sound ?stuttering? that some people have had due to sound overload / thrashing.
? Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section).
? M08B: lowered carcasses, blood to floor.
? M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
? Fixed damage warnings (accessed nones) along with fix for damage effects
(blood) being spawned so far inside character's mesh that it doesn't show up
(currently only affects mukhoggs).
? Sunlight fix (flickering in waterfront and potentially other places).
? MM_Waterfront: fall out of world fix.
? M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
? Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
? Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
? Fix for ?Joe?s? script breaking in M10_Avalon in some cases.
? Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
? Made key bindings delete button more obvious (click on this to delete key bindings).
? Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
? Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal 2 umods to work. We?re working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2\Help.
? Increased crawling spider damage by 3x.
? Fixed rammers not attacking properly.
Misc Changes
? Added carcass cleanup particle effect.
? Added support for modifying player movement speed via unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section.
? M08B: fixed trigger that player could avoid.
? Added 70 and 72 Hz to refresh rates options.
? Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and
OffsetX=0.333 for three screen support.
? Added ?mouse over? context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues.
AI
? Mod authors can once again enable script warnings / errors by setting
bDisableErrorMessages=false (by default all script warnings / errors are
silent). These were completely disabled for RC7 with the intent of
re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScripts\UI.ui (remove the ?;?) to see debug messages in-game.
Editor
? Fix for not being able to paint on terrain in editor.
? Fix for terrain build crash if no terrain map in level.
? Fixed editor "first run" (UnrealEd.ini added to system folder).
? Fixed WBrowserStaticMesh::UpdateMenu crash.
? Fixed crash if you clicked on delete in the decolayer terrain
tool, without a decolayer actually being selected.
Testing / Stats
? Improved in-game profiling support / logging.
? Improved in-game stats. Added ?stat lock?.
Other
? Added Mike Lambert to in-game credits.
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