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Allgemein  U2: XMP Interview   Dreadnought 09.12.2003
text (short)
Uns trennen nur noch wenige Stunden vom Release des kostenlosen Multiplayeraddons für Unreal 2.
Um die Wartezeit zu verkürzen kann ich euch nur empfehlen das Interview mit Scott Dalton auf Adrenaline Vault anzuschauen.
quote:
How will the multiplayer gameplay differ from Unreal Tournament 2K3 and the upcoming Unreal Tournament 2K4?

XMP varies in a number of ways from the modes in both UT2K3 and 2K4. First off, the game is class-based, which means you choose one of the three classes and have a full load-out each time you deploy. The classes all differ in skills, movement, armor and equipment. Several new movement capabilities, such as sprinting and jump jets, expand the already wide range of options, including dodging and mantling. Most of the game mechanics are oriented around encouraging and rewarding cooperation and team play. The game type itself involves a layer of new elements, such as hackable resources within the world, energy sources you must control to power your team?s technology, deploy points you and your teammates can group up and spawn from, vehicles, turrets, deployable defenses and fighting for control of the artifacts. Together, these elements make XMP feel different from anything else out there.


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