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 news

Allgemein  Unreal II Interview   lara 28.11.2003
text (short)
Legend Entertainment's Scott Dalton stand dieses mal Computer and Video Games Rede und Antwort.

quote:
Looking at Unreal II XMP overall, what issues have you had to overcome in terms of ensuring that gameplay is balanced?

Dalton: Naturally in a class-based game you've got more balancing to do then in a game where everyone is on an equal footing. Of course, it's not about making all the classes always equally powerful, but about making them all have situational strengths and weaknesses that balance out.

We've worked to make the classes have this sort of rock-paper-scissors combination in a variety of situations, where different characters will be good or bad versus others depending on the circumstances.


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