[ 3 / 27 users online ] - Mittwoch, 30. März 2016 - 17:27 
unrealEXTREME.de
» Home / Startseite
» Alte Startseite
» Forum
 
» Misc. / UX-Base
» Clans/Szene
» Unreal
» Unreal Tournament
» Unreal Tournament 2003
» Unreal Tournament 2004
» Unreal 2
» America's Army
» Devastation
» DukeNukem Forever
» Deus Ex 1/2
» Men of Valor
» Rune
» RS: Raven Shield
» Splinter Cell
» Tribes 3: Vengeance
» Tactical Operations
» XIII
 
login
    username:
    
    password:
    
 
    
 
lost password ?
register ?


latest news 
22.11: Raptor Race 2004 dra...
14.11: Raptor Race 2004...
05.09: Community eXpansion ...
03.09: XMP German Forum Pac...
09.07: U2:XMP Europa Versio...

vote 

there is currently no vote running...

Werbung 


Partner 

unrealLegacy.de - Unreal Tournament 3 und mehr...



wayFINDER.de - Das SpieleSeitenVerzeichnis von Gamern fuer Gamer...

TO-Nation.de/com...



Bungie.de - Halo Universe

OpenLeague.de


Link us ;)) 

unrealEXTREME.de



 
news 
 » news
 » archive

Unreal 2 
 » Gegner
 » Konsolen Befehle
 » Mods
 » Screenshots
 » Story
 » Umgebung und Maps
 » UnrealEngine
 » Waffen
 » FAQ

community 
 » clanList
 » forum
 » guestbook
 » userlist
 » server

gallery 
 » overview
 » statistics

filewizard 
 » fileBASE
 » Unreal II

links 
 » Unreal II

staff 
 » impressum
 » datenschutz
 » contact

 


 news

Allgemein  U2 Multiplayer Interview   lara 30.08.2003
text (short)
Legend's Scott Dalton hat auf GameSpot.com Fragen zum kommenden Multiplayerpart für Unreal 2 beantwortet. Unter SHOW MORE findet ihr einen kleinen Vorgeschmack.

text (long)
quote:
GS: What's the most distinctive element of XMP that makes it stand out from other multiplayer action games?

SD: I think that XMP stands out for the feel of the game mode. It's a unique blend of the capture the flag, domination, and conquest gameplay types. The balance of maintaining team energy and taking strategic deployment points, while trying to take control of all four artifacts and defend them, is really fun. Of course, to support that, there are all the deployable weapons, vehicles, turrets, classes, skills, and so forth. That makes for a lot of variety to the action.


[ back to the news ]
related links:
  • zum Interview
  • Quelle BU.com
  • comments


     comment error

    you have to be registered and loged in to write comments. if you lost your password click here.