[ 4 / 23 users online ] - Mittwoch, 30. März 2016 - 15:57 
unrealEXTREME.de
» Home / Startseite
» Alte Startseite
» Forum
 
» Misc. / UX-Base
» Clans/Szene
» Unreal
» Unreal Tournament
» Unreal Tournament 2003
» Unreal Tournament 2004
» Unreal 2
» America's Army
» Devastation
» DukeNukem Forever
» Deus Ex 1/2
» Men of Valor
» Rune
» RS: Raven Shield
» Splinter Cell
» Tribes 3: Vengeance
» Tactical Operations
» XIII
 
login
    username:
    
    password:
    
 
    
 
lost password ?
register ?


latest news 
30.03: Tribes: Vengeance Ma...
18.02: Kein Starsiege: 2845...
07.02: Starsiege:2845 Scree...
31.01: SS:2845 Ende Februar...
14.01: SS:2845 Screenshots...

vote 

there is currently no vote running...

Werbung 


Partner 

unrealLegacy.de - Unreal Tournament 3 und mehr...



wayFINDER.de - Das SpieleSeitenVerzeichnis von Gamern fuer Gamer...

TO-Nation.de/com...



Bungie.de - Halo Universe

OpenLeague.de


Link us ;)) 

unrealEXTREME.de



 
news 
 » news
 » archive

Tribes 3 
 » Engine
 » Fahrzeuge
 » Gameplay
 » Items/Pickups
 » Maps
 » Spielmodi
 » Waffen
 » FAQ

community 
 » clanList
 » forum
 » guestbook
 » userlist
 » server

gallery 
 » overview
 » statistics

filewizard 
 » fileBASE
 » Tools
 » UEngine-Games
 » Unreal II
 » Unreal Tournament
 » UT 2003
 » UT2003Camp
 » UT2004

links 
 » UEngine
 » Unreal II
 » Unreal Tournament
 » UT 2003
 » UT 2004

staff 
 » impressum
 » datenschutz
 » contact

 


 news

Tribes 3  Vengeance fast fertig   Dreadnought 08.09.2004
text (short)
Ein kleiner Newsbrocken:
Ken Levine von Irrational Games hat in den Sierra-Foren verlauten lassen, dass Tribes: Vengeance so gut wie fertig ist.
Den Forenpost findet ihr unter <show more>.

text (long)
quote:
Tribes: Vengeance is almost done. It's been quite a trip. Video game development takes a long time. It's been nearly three years since we first got the call from the Sierra guys with a simple question: "Hey, what do you guys think of Tribes?"

Frankly, I was suprised they were thinking of Irrational for this game. After all, wasn't Tribes a multiplayer, team-oriented shooter? What about Freedom Force, System Shock 2 and Thief made them think we were the team of choice for this project? "Well," they said, "we really want this game to have a story..."

The biggest challenge for us was the fact that we were making two games. One of which (the single player) we had a fair amount of experience with. The other, (the multiplayer) we had a lot to learn. And to school ourselves, we turned to three solutions. First, we had a team at Sierra (Thrax, Menzo, Marweas) that lived, breathed, and quite likely eat Tribes. Second, we expanded the team to include people like Michael Johnston to make sure we were on the right track. And finally, and perhaps most importantly, we listened to the community.

Let me just say this: The Tribes community is freaking nuts. I've never seen such a passionate, intense, vocal and dedicated group of fans. It has been an honor and pleasure to come into this fully formed community and try to make something that looks, sounds, plays and _feels_ right to them. It has been challenging, confusing, frustrating, perplexing, and incredibly rewarding. We've done our level best. The game is nearly there. But that's not the end. Because Tribes has, and always will, belong to the community. That's what Tribes: Vengeance is more moddable and flexible than any other Tribes game. We wait to see what you think of what we've done, and perhaps more importantly, how you are going to top us.


[ back to the news ]
related links:
  • Sierra-Foren
  • comments


     comment error

    you have to be registered and loged in to write comments. if you lost your password click here.