text (short) Adrenaline Vault hat ein umfangreiches Preview zu Tribes III - Vengeance verfasst. Kostprobe gefällig?quote: The most challenging aspect of the gameplay is the process of actually shooting your opponents. For those used to running around the tight corridors of Quake 3?s deathmatch arenas or the minimalist maps of Counter-Strike while firing supersonic lasers and bullets straight at the heads of your foes, another shifting of your gaming gears is in order. Almost every weapon in Tribes: Vengeance fires a projectile that moves slowly enough to be followed with the eye. The Spinfusor, for example, has changed little from its original form; it still fires an explosive disc at a fairly slow velocity. Hitting a stationary target is easy enough, but your opponents rarely oblige in that regard. Most of the time, I was forced to fire the weapon at a target that was moving vertically across the screen as well as laterally, forcing me to predict where my mark would be (in length, breadth, and depth) by the time the disc got to him, all while I was moving or even jetting through the air. It?s a much larger load on the frontal lobe than aiming the flak cannon in the general direction of a fellow Unreal Tournament player and left-clicking. |
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