[ 2 / 30 users online ] - Mittwoch, 30. März 2016 - 18:01 
unrealEXTREME.de
» Home / Startseite
» Alte Startseite
» Forum
 
» Misc. / UX-Base
» Clans/Szene
» Unreal
» Unreal Tournament
» Unreal Tournament 2003
» Unreal Tournament 2004
» Unreal 2
» America's Army
» Devastation
» DukeNukem Forever
» Deus Ex 1/2
» Men of Valor
» Rune
» RS: Raven Shield
» Splinter Cell
» Tribes 3: Vengeance
» Tactical Operations
» XIII
 
login
    username:
    
    password:
    
 
    
 
lost password ?
register ?


latest news 
30.03: Tribes: Vengeance Ma...
18.02: Kein Starsiege: 2845...
07.02: Starsiege:2845 Scree...
31.01: SS:2845 Ende Februar...
14.01: SS:2845 Screenshots...

vote 

there is currently no vote running...

Werbung 


Partner 

unrealLegacy.de - Unreal Tournament 3 und mehr...



wayFINDER.de - Das SpieleSeitenVerzeichnis von Gamern fuer Gamer...

TO-Nation.de/com...



Bungie.de - Halo Universe

OpenLeague.de


Link us ;)) 

unrealEXTREME.de



 
news 
 » news
 » archive

Tribes 3 
 » Engine
 » Fahrzeuge
 » Gameplay
 » Items/Pickups
 » Maps
 » Spielmodi
 » Waffen
 » FAQ

community 
 » clanList
 » forum
 » guestbook
 » userlist
 » server

gallery 
 » overview
 » statistics

filewizard 
 » fileBASE
 » Tools
 » UEngine-Games
 » Unreal II
 » Unreal Tournament
 » UT 2003
 » UT2003Camp
 » UT2004

links 
 » UEngine
 » Unreal II
 » Unreal Tournament
 » UT 2003
 » UT 2004

staff 
 » impressum
 » datenschutz
 » contact

 


 news

Tribes 3  Tribes 3 Preview   Dreadnought 28.08.2004
text (short)
Adrenaline Vault hat ein umfangreiches Preview zu Tribes III - Vengeance verfasst. Kostprobe gefällig?
quote:
The most challenging aspect of the gameplay is the process of actually shooting your opponents. For those used to running around the tight corridors of Quake 3?s deathmatch arenas or the minimalist maps of Counter-Strike while firing supersonic lasers and bullets straight at the heads of your foes, another shifting of your gaming gears is in order. Almost every weapon in Tribes: Vengeance fires a projectile that moves slowly enough to be followed with the eye. The Spinfusor, for example, has changed little from its original form; it still fires an explosive disc at a fairly slow velocity. Hitting a stationary target is easy enough, but your opponents rarely oblige in that regard. Most of the time, I was forced to fire the weapon at a target that was moving vertically across the screen as well as laterally, forcing me to predict where my mark would be (in length, breadth, and depth) by the time the disc got to him, all while I was moving or even jetting through the air. It?s a much larger load on the frontal lobe than aiming the flak cannon in the general direction of a fellow Unreal Tournament player and left-clicking.


[ back to the news ]
related links:
  • zum Preview
  • comments


     comment error

    you have to be registered and loged in to write comments. if you lost your password click here.