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TO:AoT  Neues von TO 3.3.0 !   schwenker 22.09.2002
text (short)
TO 3.3.0Wie ich gerade auf unserem Partner in Sachen TO, TO-Nation , gelesen habe, gibt es wieder Neuigkeiten zum bald erscheinenden Patch für TO !
Shag hat im to.to-Forum neben der Bekanntmachung, dass er die aktuelle Version ( 3.2.8 ) an Infogrames übergeben hat, einige neue Screens und eine neue Featurelist ( Änderungen von 3.1.5 auf 3.1.8 ) gepostet.
Schhauts euch mal an !
Unter show more gibts die Featurelist !

text (long)
Änderungen von TO 3.1.5 -> 3.3.0

# Added
- Support for Matrox Graphics' Surround Gaming. Use the console command "Surround" in-game to toggle it ON or OFF. Visit http://www.matrox.com/mga/3d_gaming/surrgame.cfm
- PlayersBalanceTeam and BalanceTeam options are back. PlayersBalanceTeam forces players to even up teams, while BalanceTeam affects bots.
- Identify info now displays hostages and enemies' names (enemies have a 1.5 seconds delay).
- Damage Mutators hook re-introduced.
- new player models: Arctic, Arctic Female, Red mask leader, SWAT heavy and Police heavy.
- Spectator scoreboard.
- Spectators can toggle behindview with the right mouse button.
- Admin commands added for Spectators: AdminSet, AdminReset, ServerEndRound, PKick, PKickBan, PTempKickBan.
- Keybind to sell current weapon in buyzone "k_SellWeapon".

# Changed
- When a match has ended, scoreboard will be shown for 13 seconds instead of 3 (default value). Edit the "TO_RestartWait" key in TacticalOps.ini to adjust it.
- Setting Gore option to "Reduced" or "Ultra low" will disable bloodtrails. It's now possible to fully disable blood in-game.
- When a server has "PlayersTeamBalance" enabled, only the "Random Team" button will be available when joining a game.
- SpeechBinder removed because not working properly.
- TeamSelectMenu: Team page no longer displayed in practice sessions (pointless), exit button removed in ExitGame menu.
- Random Team button selects the smallest team, if teams are equal then the one with the lowest score will be picked, otherwise a random team will be picked instead of (always) terrorists.
- When choosing a random model, the game will make sure it doesn't pick an over used one.
- Tweaked weapon firing volume in-game.
- Scoreboard: Admins are now displayed in yellow, and Location string is not displayed for dead people.
- Walking doesn't produce any footsteps sounds.
- Weapon Sounds updated.
- New 3rd person view muzzle flashes included (for all weapons). Fixes the heavy lag at close range of the previous ones.
- Bullet impact effects made more visible.
- Player speed reduced.
- Weapons rebalanced (damage, weight, rate of fire).
- Player collision cylinder and scale adjusted.
- HUD money display now shows money variations (gain and loss).
- TeamInfo function can now be toggled ON or OFF.
- Added color blinking when below 33% (Health, Armor display and TeamInfo).
- If Terrorists shoot hostage(s), default win (when reaching time limit) goes to Special Forces.
- When no player is left alive in a team, defending bots will go to attack.
- Forced updating of grenades in network. Sometimes they couldn't be heard or seen.
- Updated sniper crosshairs.
- Clipped admin email and server name text. (could overlap).

# Fixed
- Scoreboard sometimes crashing the game at map change.
- Players joining from UT crashing servers. Players will be rejected instead.
- Various cheats fixed (preround hack, skin)
- "Return to game", "Context help" and "OpenLocation" options making in-game GUI disapear.
- Selling NightVision while it's active made it impossible to deactivate it.
- Minimizing the game and quitting it ended up in a crash.
- Money clipping problem fixed. Maximum money carried is set to $20000.
- Sometimes bots cannot defuse C4, leaving it "locked", and players couldn't defuse it.
- NightVision not reset when using the AdminReset console command.
- While spectating screen could be stuck in a weird rotation angle.
- Picking up weapons from players (or viewing them) using the "hidden weapon" option made them appear centered on screen.
- Messages not visible behing GUI (use "modulated" rendering in HUD options).
- Player location not displayed when using TeamSay, Name not greyed when dead.
- Wrong round number displayed in the scoreboard.
- C4 planted outside of bombzone.
- Ladder flying bug.
- AdminReset console command not resetting LTLostRounds, causing people to have too much money.
- Bug in weapons ROF (Rate Of Fire) calculation made weapons fire too fast.
- Recoil values were reduced when changing fire mode on the GL23 and M16 weapons.
- "ViewClass Spectator" console command enabling ghostview even when disabled on a server.
- Weapon firing right after planting C4 bomb.
- Models starting a round "half in the ground".
- Reloading 8 shells on Spas and Mossberg only displayed 7 animations.
- In armor and teaminfo display, colors were not going from green to yellow to red.
- When C4 was planted and both teams were killed the round would end with a Draw. (now it's an instant win for terrorists).
- Maps fixed/updated: GetAway access, TrainStation Spawn problem, GlasgowKiss & Thanassos & Blister & Unbreakable non solid areas.
- Bots sometimes left ConsoleTimers "stuck". Players couldn't finish the objectives.
- Bringing up the GUI (voice menu, buy menu, main menu) when firing or activating something lead to autofiring.
- Bots sometime shooting when a player joined a multiplayer game.
- ExplosionFF option was inverted.
- Bug that prevented bots from successfully accomplishing objectives.
- Grenades sometimes not thrown when releasing fire button.
- "Green guy" bug, when someone joined a server alone without joining the game and map would change.

Copy & Paste from http://forums.tactical-ops.to/showthread.php?s=&threadid=32099&perpage=100&pagenumber=4

by Bucklew (TO-Nation - www.to-nation.com)

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