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America's Army
| Version v1.6 da!
|
lara |
18.03.2003 |
text (short) Nun ist die schon angekündigte neue America's Army Version ist draussen! Und wegen der massiven Änderungen gibt es dieses mal keinen Patch, d.h. ihr müsst euch die knapp 400MB grosse Vollversion downloaden.
Bisher gibt es diese nur hier(kostenpflichtig). Sobald weitere kostenlose Mirrors folgen erfahrt ihr dies natürlich hier bei uns. Bis unser Mirror folgt wird es in Anbetracht der Grösse noch etwas dauern.
Mirrorliste(wird upgedatet):
- http://www.rimabo.net/aaodownloads.htm
-3DGamers.com Vollversion
-Ausgamers.com Vollversion
-Fileplanet Vollversion (registrierte User)
-Fileshack.com Vollversion (registrierte User)
-Fragland.net Vollversion
Dann kursiert im Netz inzwischen noch ein inoffizieller Updatepatch:
-GamersHell- Inoffizielles Update 1.5 -> 1.6 (kostenlos)
-Web.filefront.com Inoffizielles Update 1.5 -> 1.6 (kostenlos)
-Fileplanet Inoffizielles Update 1.5 -> 1.6 (registrierte User)
text (long)
quote: What's New:
Updated Game Engine.
The updated version of the game engine provides improved networking and audio performance and enhanced server and client stability. The production version of the Unreal engine will allow America's Army to deliver an expanding array of functionality, combat systems, armaments and of course, expanded opportunities to explore occupations and individual development in America's Army: Soldiers.
"Radio Tower" Non-Combatant Rescue Mission
"Radio Tower" is a daytime mission in which assaulting Army Rangers parachute into harsh desert terrain, infiltrate a catacomb of underground tunnels, rescue international aid workers and secure a large radio tower from opposing forces. Defending Army Rangers prevent these catacombs from infiltration by opposing forces and defend a group of aid workers and a large radio tower from attack by opposing forces.
Projectile Penetration
With this implementation of projectile penetration America's Army players will find expanded realism across all simulated combat levels. Surfaces such as cloth, glass and wood will now allow projectile penetration with projectile damage and trajectory affected by the type of surface penetrated. With this upgrade the difference between cover and concealment will be apparent!
Projective Ricochets
In addition to projectile penetration, America's Army: Operations now incorporates ricochets as well. With this feature, firing your weapon at an object with an incident angle of less than 45 degrees can result in ricochets with the damage and trajectory of ricocheting projectiles altered according to the incident angle and material type.
Other New Features Include:
Bullet decals now appear on static meshes
Bullet decals now appear on movers (e.g., doors)
Separate entry and exit effects for bullet penetration
KeepDecals option. This is the minimum number of decals before
old decals will be deleted.
New ricochet sounds
New footstep sounds for concrete and carpet
New texture detail options in advanced video settings
Private server password entry window now added within the in- game Server Browser page
Added spam-control for the messaging system
New desert camouflage skins for U.S. soldiers
New loading screen
Added fatigue timer/limit to jumping capabilities for improved realism
Frag Grenade Aiming: When you pull the pin, the line between the tip of your thumb and the tip of your index finger is now aligned with the middle of the screen.
Changes Include:
Sound radius adjusted for various sound effects, including weapon
fire, grenades, objectives, and player voices
Lighting enhanced on static and skeletal meshes
Updated animations to reduce some issues with avatar hands crashing through each other
The Parental Control language filter is ON by default
Min/Max honor added to command post server settings (in default.ini)
Admin Command Post now reads the list of editable server settings from the .ini file (server side)
Votekick reason is now mandatory
Improved the idle-kick functionality
Improved weapon-jamming algorithm
Enhanced flash-bang effect
Enhanced ear-ringing effect for grenades
Fixes Include:
Sounds no longer audible from extended distances
Opposing force versions of M24/M82 no longer show friendly
meshes after supported
Players can no longer use binoculars and NVGs at same time
Servers no longer crash when kicking multiple players at once
Map rotation works properly now (ini file changes)
Opposing force language has been removed from MILES maps
Players can now be identified within objectives
Players can now pickup items within objectives
GP30/M203 attachments show up correctly for friendly/enemy
Fixed M82 muzzle flash rotation
Objectives no longer act as invisible shields
Various sprinting issues related to zooming are fixed
Fixed several issues with the language filter
Autoswap from grenade will work when jumping (swaps when you land)
Weapon lowering animation bug has been fixed
Devkick will no longer kick a non-dev who issues the command
Fixed sprint issues when using M24/M82 rifles
Tracer auras (Nicknamed Aurora Borealis) should no longer show up in game
Issues with team balancing have been corrected |
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related links:
Americas Army Page |
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